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Joystick button mapping

Since v2.4.0 by MattTuttle and bendmorris

import com.haxepunk.utils.Joystick;

PS3, XBOX and OUYA controller mappings are available for HaxePunk. They will work on native targets that support joysticks (desktop and Ouya).

The GAMEPAD classes are used with Joystick similar to the way key presses work with Input.

if (Input.joystick(0).pressed(XBOX_GAMEPAD.A_BUTTON))
{
    // handle button press
}

For a complete list of available variables take a look at com/haxepunk/utils/Joystick.hx.

Cookbook

  • Trace capture in console
  • Drawing multiple scenes
  • Emitter backward animation
  • Tileset spacing