HaxePunk uses Haxe and a cross-platform Flash based API provided by libraries like OpenFL or NME. Haxe is a strictly typed programming language that saves development time but still compiles high performance executables.
Each target is tuned for the best performance. Flash uses blitted rendering exactly like FlashPunk. Native targets, mobile and desktop, draw hardware accelerated tiles using OpenGL.
HaxePunk is packed with features. Pick and choose what is useful for your game.
HaxePunk runs on multiple platforms without the need to rewrite your entire code base. Here are the currently supported platforms.
See HaxePunk in action!
Browse the demos or play around with the source code. The examples compile and run on every supported target.See the demos
The code for HaxePunk is open source and available under the MIT license. This means there are no restrictions for developing open source or commercial games.
You are free to share the code from your game, if you wish, under whatever license you choose.
Wanting to show off what you made with HaxePunk? Share it with the world on the showcase page.
Anything from game jam entries to commercial games are welcome.See the games